Factions Republic, Confederacy, and other faction info. The Galactic Republic Republic faction structure and lore. Galactic Republic Galactic Republic Basic Information government type Federal Republic head of state Supreme Chancellor Padme Amidala capital Coruscant language Galactic Basic Standard currency Galactic Credit Standard legislative branch Galactic Senate judicial branch Judicial Department military branch • Grand Army of the Republic • Grand Republic Navy Historical Information date established Circa 25,000 BTR date reformed Rusaan Reformation (0 RSY) Notable figures • Varkis Drayce • Mas Amedda • Padme Amidala Major conflicts • Great Hyperspace War • Sith Wars • Mandalorian Wars • Clone Wars  (Ongoing) Overview The Grand Army of the Republic serves as the army branch of the Galactic Republic and its military throughout the duration of the Clone Wars. It was primarily composed of Clone troopers with a handful of human forces serving as support staff. It was presided over by a non-Clone Supreme Commander, Clone Grand Marshal, and Clone Marshal Commander alongside various Clone Regimental Commanders. The primary responsibilites of the Grand Army of the Republic included combatting the Confederacy of Independent System and it's Separatist Military while safeguard member planets of the Galactic Republic from various external threats. Pre-Republic Era (Before 25,000 BTR) Before the Republic’s founding, the galaxy was fragmented between isolated civilizations, primitive hyperspace routes, and warring factions. This era was shaped by the Celestials, a near-mythical species credited with engineering the galaxy’s core hyperspace lanes and even the artificial alignment of the Corellian system. Their sudden disappearance left behind only cryptic ruins and legends, whispered as divine acts in ancient texts. During this time, the Force emerged as a unifying thread. On the Deep Core planet Tython, the Je’daii, early Force-sensitive mystics, sought harmony between the light (Ashla) and dark (Bogan) sides of the Force. Ancient tablets from Tython speak of a prophecy: One shall rise from the ether, born of star and shadow, to mend the broken circle. This vision would later influence the Jedi and Sith alike. Founding of the Old Republic (Circa 25,000 BTR) Around 25,000 BTR, the Core Worlds—Coruscant, Alderaan, and Corellia—forged an alliance to foster trade, security, and peace. This coalition birthed the Galactic Republic, formalized by the Galactic Constitution. Initially a loose confederation, the Republic relied on the newly formed Jedi Order, successors to the Je’daii, to mediate disputes and defend its ideals. This era, retroactively dubbed the Old Republic, marked a golden age. Hyperspace exploration flourished, connecting distant systems, while Coruscant’s skyline rose with monumental temples and Senate halls. The Republic’s early leaders, including noble houses like the Drayce family, claimed descent from Celestial-touched ancestors, weaving myth into their legitimacy. The Golden Age (25,000 BTR - 5,000 BTR) For twenty millennia, the Old Republic thrived. The Jedi Order established academies across the galaxy, and the Senate codified laws to govern an ever-expanding union. Yet, this prosperity drew enemies. The Great Hyperspace War (circa 20,000 BTR) pitted the Republic against the Sith Empire, a dark-side regime from the Outer Rim. In the Republic’s infancy, around 25,000 BTR (Before the Treaty of Ruusan), there was no standing army. Instead, member worlds like Coruscant, Alderaan, and Corellia relied on their own planetary defense forces. These militias united only in times of crisis, such as the Great Hyperspace War (circa 20,000 BTR) against the Sith Empire. The lack of coordination nearly led to disaster, prompting Supreme Imperator Pultimo to declare: Our strength lies in unity, not in the scattered might of a thousand worlds. The Jedi’s victory cemented their role as guardians, but the Sith’s shadow lingered. Ancient relics from this era, such as Celestial star maps and Je’daii holocrons, became objects of reverence, said to hold secrets of lost hyperspace routes and the Force’s origins. The Sith Wars and Decline (5,000 BTR - 1,000 BTR) The Old Republic era, spanning 5,000 BTR to 1,000 BTR, was the Republic army’s golden age. Fueled by titanic struggles like the Mandalorian Wars (circa 4,000 BTR) and the Jedi Civil War, it hit its stride as a galactic juggernaut. A Supreme Imperator oversaw the army, syncing it with the Republic Navy for devastating efficiency. Tools like powered battle armor and mass shadow generators gave soldiers an edge in firepower and strategy. Legends like Revan shone bright, turning the tide at the Battle of Malachor V. At its height, the army boasted millions of troops, bolstered by Jedi Knights as commanders and a fleet of over 10,000 capital ships. Training hubs like the Carida Academy churned out elite warriors. Grand Admiral Thrawnis Korr later mused: The Old Republic’s military was a marvel, a machine of war that could crush empires. The Republic’s vast bureaucracy bred corruption, and its unity frayed. The Mandalorian Wars (circa 4,000 BTR) tested its resilience, with Jedi hero Revan defeating the Mandalorians only to fall to the dark side, sparking the Jedi Civil War. The Sith Triumvirate that followed nearly eradicated the Jedi, plunging the Republic into chaos. The New Sith Wars (2,000 BTR - 1,000 BTR), a millennium of relentless conflict, brought the Old Republic to its knees. Sith warlords ravaged worlds, and the Jedi dwindled. Ancient texts from this era lament a galaxy “torn asunder, its light swallowed by shadow,” reflecting the despair of a crumbling civilization. Losses like the Battle of Mizra (1,466 BTR)—where the Republic suffered the devastating loss of over 700,000 troops and 1,500 capital ships in a cunning Sith ambush —severely sapped its military strength. This significant defeat weakened the Republic’s once-mighty army, which had numbered in the hundreds of millions at its peak, and marked a turning point in the New Sith Wars. By the time of the Battle of Ruusan (1,000 BTR), centuries of such attrition had reduced the army to a shadow of its former glory, leading to its inevitable collapse. The subsequent Ruusan Reformation dismantled the remnants of this diminished force, abolishing the martial title of Supreme Imperator and ushering in the more diplomatic role of Supreme Chancellor to redefine the Republic’s identity. The Ruusan Reformation (0 RSY) The turning point came with the Battle of Ruusan (1,000 BTR), where the Jedi and Republic forces vanquished the Sith Brotherhood, believing the dark side extinguished. This victory ushered in the Ruusan Reformation, a sweeping restructuring of the Republic. The Senate was centralized, the Jedi adopted stricter codes, and the calendar reset to 0 RSY, marking a symbolic rebirth. The reformed Galactic Republic emerged from the ashes of the Old Republic, its leaders vowing to prevent another dark age. The term “Old Republic” came to signify the pre-Reformation era, a nostalgic echo of lost glory. The Dawn of Recovery (0 RSY - 300 RSY) The early centuries were a time of healing. Planets scarred by war rebuilt under the Republic’s banner, and the Jedi emerged as beacons of hope. One landmark moment was the Treaty of Alderaan (circa 100 RSY). Alderaan’s noble houses, locked in a bitter feud over succession, teetered on the brink of civil war. Jedi Master Elara Voss led a delegation to mediate, spending months forging a peace that endures to this day. Her words linger in history: Through patience and understanding, we have shown that even the deepest divides can be bridged. The treaty not only saved Alderaan but became a model for Jedi diplomacy galaxy-wide. Exploration soon followed. The Hyperspace Expansion Initiative (circa 300 RSY) opened new frontiers, with Jedi explorers charting hyperspace lanes to forgotten worlds. Their efforts linked distant systems, sparking trade and unity. Republic Chancellor Tarsus Valorum hailed the achievement, proclaiming, The Jedi’s role in this venture showcased their versatility—guardians not just of peace, but of progress. The Golden Years (300 RSY - 700 RSY) As the Republic prospered, its economy thrived, fueled by bustling trade routes and powerful corporations. The Trade Federation Dispute (circa 600 RSY) tested the Jedi’s skill when the Federation imposed crippling tariffs on Mid Rim worlds, sparking protests and threats of rebellion. Jedi Master Korrin Thra stepped in, negotiating a compromise that eased tensions and preserved economic stability.  Shadows on the Horizon (700 RSY - 981 RSY) The later years brought subtle signs of strain. The Outer Rim Incursions (circa 900 RSY) marked a turning point. Pirate fleets and rogue warlords plagued the Outer Rim, raiding trade lanes and defying Republic authority. Jedi Knight Aric Joran led missions to quell the chaos, but the unrest persisted in pockets, exposing the limits of Jedi influence. His stark warning, "The Outer Rim is a tinderbox; one spark could ignite a fire we cannot control," proved prophetic, as these incidents hinted at the rise of the Separatist coalition still brewing in 981 RSY. Meanwhile, corporate power grew. The Trade Federation’s droid armies, officially for “protection,” raised eyebrows in the Senate. Rumors of ancient Celestial artifacts—mysterious relics unearthed on remote worlds—added intrigue, with some whispering of lost technologies that could shift the balance of power. The Jedi, ever cautious, debated how to respond to these emerging threats while holding fast to their code. The Age in 981 RSY Today, as the Age of Renewal nears its millennial mark, the Republic stands as a testament to resilience. The Jedi’s efforts have woven a tapestry of peace across centuries, from the Treaty of Alderaan to the hyperspace frontiers. Yet, the galaxy is not still. The Outer Rim simmers, corporate ambition swells, and the Separatists cast a shadow over the Republic’s unity. Republic Military The Republic Military in 981 RSY is a decentralized and largely non-standing force, shaped by the reforms of the Ruusan Reformation nearly a millennium ago. Unlike the robust fleets and armies of the Old Republic, the modern Galactic Republic relies on planetary defense forces and the Jedi Order for protection. However, with rising threats from the Separatist coalition and the Trade Federation’s droid armies, the lack of a unified military has become a hot topic in the Senate. Calls for militarization are growing louder, threatening to upend the Republic’s pacifist traditions. Historical Context Back in the days of the Old Republic, the Republic had a serious military—think massive fleets and armies ready to take on the Sith Empire or Mandalorian clans. That all changed after the New Sith Wars (2,000 BTR - 1,000 BTR), a brutal conflict that left the galaxy in ruins. The Ruusan Reformation (0 RSY) followed, scrapping the standing army and decentralizing military power. Planetary governments took over their own defense, and the Jedi stepped up as peacekeepers. Supreme Chancellor Tarsus Valorum summed it up during the Reformation: The age of vast armies and endless wars is over. Let each world guard its own, and let the Jedi safeguard the peace between them. For centuries, this worked pretty well, keeping the peace without a big military machine. But now, with the galaxy getting messier, people are starting to wonder if it’s enough. Current Structure (981 RSY) The Republic’s defense in 981 RSY: Planetary Defense Forces (PDFs): Every planet has its own military. Core Worlds like Coruscant and Alderaan have slick navies with shiny ships, while Outer Rim worlds often scrape by with whatever they can muster. Republic Judicial Forces: A small central fleet that patrols hyperspace lanes, fights pirates, and backs up Senate orders. It’s not built for all-out war. The Jedi Order: The galaxy’s go-to peacekeepers. They handle crises, mediate fights, and step in when things get hairy. Problem is, there aren’t enough of them, and they’re more about talking than fighting. This setup keeps the Republic lean, avoiding the cost and chaos of a big army. But it’s got gaps—big ones. Jedi Master Elara Voss put it bluntly in 972 RSY: The Jedi are guardians, not soldiers. We can’t be everywhere at once, nor should we be asked to fight every battle. The Militarization Debate The Separatist coalition and the Trade Federation’s droid armies have everyone on edge, sparking a huge debate in the Senate. Senator Varkis Drayce from Coruscant is leading the charge for a unified military, arguing it’s the only way to stay strong. In 980 RSY, he thundered: The Republic’s strength lies in unity, not fragmentation. We must forge a military worthy of our legacy, or we will crumble before those who seek to divide us. The Jedi are split too. Jedi Knight Aric Joran wants a stronger defense, but Master Korrin Thra warns: The Force guides us to seek balance, not domination. A military unchecked could become a weapon of oppression. Creation of the Clone Army The Grand Army of the Republic and Grand Republic Navy was founded on the aquatic planet of Kamino in 965 RSY when Senator Varkis Drayce , in collaboration with Jedi Master Dooku , commissioned the creation of a Clone Army by the Kaminoan Ruling Council. Originally kept a secret from the Galactic Senate and Jedi Order , the Clone Army was considered to be an expansion of the Judicial Forces. Both Senator  Varkis Drayce and Jedi Master Dooku oversaw the operation, commissioning an initial batch of Clones labelled as the 104th Battalion. In 980 RSY, Senator Varkis Drayce delivered his famous " War Is Brewing " Speech in response to the growing Outer Rim Separatist coalition within the Outer Rim of the galaxy. Addressing the  Galactic Senate , he informed them of his creation of the Clone Army alongside Jedi Master Dooku and called for the militarization of the Galactic Republic . As the Outer Rim Separatist  coalition grew into an full-on Confederacy , so did the concern of the  Galactic Senate . Deciding to heed the advice of Senator  Varkis Drayce , a motion was passed in 980 RSY to officially establish the lab-grown Clone Army as the official militarized forces of the  Galactic Republic. The Galactic Senate Galactic Senate Basic Information HEAD OF STATE Supreme Chancellor Padme Amidala SPEAKER OF THE SENATE Vice Chancellor SUB-UNITS • Military Oversight Committee • Internal & Foreign Affairs Committee • Finance Committee • Judicial Inspectorate COMMAND POST Senate District, Coruscant Historical Information DATE ESTABLISHED Circa 25,000 BTR Date dissolved N/A Notable events • The Senate Bombing NOTABLE FIGURES • Varkis Drayce • Mas Amedda • Conrad Lysos • Padme Amidala AFFILIATION Galactic Republic Overview The Galactic Senate serves as the legislative assembly of the Galactic Republic . It was composed of delegations from various worlds and across the galaxy, and was presided over by a Supreme Chancellor that was elected by and from the representatives that made up the assembly. The primary responsibilites of the Galactic Senate included dictating all laws and regulations necessary to safeguard the Galactic Republic and mediating disputes between various worlds to avoid major conflict. History The Galactic Senate was founded by  Alderaan , Corellia , and Coruscant  in 25,000 BTR alongside the Galactic Constitution, residing within the Senate Rotunda on the established capital world of  Coruscant . Watched over by the Supreme Chancellor and safeguarded by the Senate Guard , the Galactic Senate served as a symbol of order in the early years of the  Galactic Republic in absence of any formal standing army. As time progressed, so did the Senate, gaining more influence over the galaxy as more worlds joined the fold. The Galactic Republic would reform many times as various wars would shake the galaxy, however, the Galactic Senate would maintain itself as the foundation of it all. The Senate Bombing of 983 RSY WIP Structure Military Oversight Committee The Military Oversight Committee, abbreviated as MOC, description. The MOC consists of three sub-committees. Naval Subcommittee: description Army Subcommittee: description Intelligence Subcommittee:  description Internal & Foreign Affairs Committee The Internal & Foreign Affairs Committee, abbreviated as IFAC, description. The IFAC consists of three sub-committees. Law Enforcement: description Neutral Systems: description Separatist Reconciliation:  description Finance Committee The Finance Committee, abbreviated as FC, description. The FC consists of three sub-committees. Allocations Subcommittee: description Budgetary Subcommittee:  description Industry & Commerce Subcommittee:  description Judicial Inspectorate The Judicial Inspectorate, abbreviated as JI, description . Judicial Department Grand Army of the Republic Grand Army of the Republic Basic Information SUPREME COMMANDER Supreme Chancellor Padme Amidala GRAND MARSHAL CC - 3636 "Wolffe" MARSHAL COMMANDER CC - 1345 "Dofo" SUB-UNITS • Republic Intelligence •  Republic Commandos • Advanced Recon Commandos • Advanced Recon Forces • 5th Fleet Security • 21st Nova Corps • 41st Elite Corps • 91st Mobile Recon Corps • 104th Armored Battalion • 212th Attack Battalion • 327th Star Corps • 401st Legion • 442nd Siege Battalion • 501st Legion COMMAND POST Military District,  Coruscant Historical Information DATE ESTABLISHED 965 RSY DATE DISSOLVED N/A NOTABLE EVENTS • N/A NOTABLE FIGURES • CC - 1870 "Sand" • CC - 3636 "Wolffe" • CC-  1345 "Dofo" • CC - 3438 "Luke" • CC - 7567 "Rex" • RMCO "Cage" • CC-7997 "Nomad" AFFILIATION Galactic Republic Overview The Grand Army of the Republic serves as the army branch of the Galactic Republic and its military throughout the duration of the Clone Wars. It was primarily composed of Clone troopers with a handful of human forces serving as support staff. It was presided over by a Supreme Commander, Clone Grand Marshal, and Clone Marshal Commander alongside various Clone Regimental Commanders. The primary responsibilites of the Grand Army of the Republic included combatting the Confederacy of Independent System and it's Separatist Military while safeguard member planets of the Galactic Republic from various external threats. History The Grand Army of the Republic was founded on the aquatic planet of Kamino in 965 RSY when Senator Varkis Drayce , in collaboration with Jedi Master Dooku , commissioned the creation of a Clone Army by the Kaminoan Ruling Council. Originally kept a secret from the Galactic Senate and Jedi Order , the Clone Army was considered to be an expansion of the Judicial Forces. Both Senator  Varkis Drayce and Jedi Master Dooku oversaw the operation, commissioning an initial batch of Clones designated as Null-class Advanced Recon Commandos while later batches would form the 104th Armored Battalion and fill various officer and command positions. In 980 RSY, Senator Varkis Drayce delivered his famous " War Is Brewing " Speech in response to the growing Outer Rim Separatist coalition within the Outer Rim of the galaxy. Addressing the  Galactic Senate , he informed them of his creation of the Clone Army alongside Jedi Master Dooku and called for the militarization of the Galactic Republic . As the Outer Rim Separatist  coalition grew into an full-on Confederacy , so did the concern of the  Galactic Senate . Deciding to heed the advice of Senator  Varkis Drayce , a motion was passed in 980 RSY to officially establish the lab-grown Clone Army as the official militarized forces of the  Galactic Republic. Structure Special Operations Brigade The Special Operations Brigade was the special forces regiment of the Grand Army of the Republic responsible for completing independent, specialized operations. Led by Jedi Master Ahsoka Tano alongside  CC-7997 "Nomad"  and various commanders, personnel apart of this regiment were trained in covert operations, infiltration & reconnaissance, and independent leadership. Enforcement Regiment The Enforcement Regiment was the peace-keeping forces of the Grand Army of the Republic responsible for enforcing Republic law and protecting high-value targets. Led by Jedi Master Kyra Lunedancer alongside RMCO "Cage" and various commanders, personnel apart of this regiment were trained in law enforcement, discipline, and protective security. Infantry Regiment The Infantry Regiment was the armed forces of the Grand Army of the Republic responsible protecting Republic-affiliated planets and combatting enemies of the Republic. Led by Jedi Master Zon Ruun alongside  CC - 3438 "Rex" and various commanders, personnel apart of this regiment were trained in weapons handling, squad tactics, and physical combat. Grand Republic Navy Grand Republic Navy Basic Information SUPREME COMMANDER Supreme Chancellor Padme Amidala Grand Admiral Admiral Jax Thorne Vice grand admiral Admiral Whiz König SUB-UNITS • Republic Star Fleet • Starfighter Corps COMMAND POST Military District,  Coruscant Historical Information DATE ESTABLISHED 965 RSY date dissolved N/A Notable eventsa • N/A NOTABLE FIGURES • Duke Heinz • Jax Thorne • Whiz König • Swift König • Hans König • Elias Caesar AFFILIATION Galactic Republic Overview The Grand Army of the Republic serves as the naval branch of the  Galactic Republic and its military throughout the duration of the Clone Wars. It was primarily composed of Clone troopers with a handful of human forces serving as naval officers and admiralty. It was presided over by a Supreme Commander, Grand Admiral, and Vice Grand Admiral alongside various Fleet Admirals. The primary responsibilites of the Grand Republic Navy included combatting the  Confederacy of Independent System and it's Separatist Military while safeguard member planets of the Galactic Republic from various external threats. History The Grand Republic Navy was founded on the aquatic planet of  Kamino in 965 RSY when Senator Varkis Drayce , in collaboration with Jedi Master Dooku , commissioned the creation of a Clone Army by the Kaminoan Ruling Council. Originally kept a secret from the Galactic Senate and Jedi Order , the Clone Army was considered to be an expansion of the Judicial Forces. Both Senator  Varkis Drayce and Jedi Master Dooku oversaw the operation, commissioning an initial batch of Clones designated as Null-class Advanced Recon Commandos while later batches would form the 104th Armored Battalion and fill various officer and command positions. In 980 RSY, Senator Varkis Drayce delivered his famous " War Is Brewing " Speech in response to the growing Outer Rim Separatist coalition within the Outer Rim of the galaxy. Addressing the  Galactic Senate , he informed them of his creation of the Clone Army alongside Jedi Master Dooku and called for the militarization of the Galactic Republic . As the Outer Rim Separatist  coalition grew into an full-on Confederacy , so did the concern of the  Galactic Senate . Deciding to heed the advice of Senator  Varkis Drayce , a motion was passed in 980 RSY to officially establish the lab-grown Clone Army as the official militarized forces of the Galactic Republic . Structure WIP Republic Clone Academy Republic Clone Academy Basic Information SUPREME COMMANDER Supreme Chancellor Padme Amidala HEAD ACADEMIST CO-1204 "Pulse DEPUTY HEAD ACADEMIST CO-1301 "Tobias" SUB-ACADEMIES • Cadet Academy • Officer Academy • Flight Academy COMMAND POST Tipoca City, Kamino Historical Information DATE ESTABLISHED 965 RSY DATE DISSOLVED N/A NOTABLE EVENTS • N/A NOTABLE FIGURES • Rein Vero • Galle Valen • Blyonn AFFILIATION •  Galactic Republic   ◦ Grand Army of the Republic   ◦ Grand Republic Navy Overview The Republic Clone Academy serves as the training institution of the  Galactic Republic and its military throughout the duration of the Clone Wars. It was composed of a mix of humans and clones serving as instructors for the various Clone troopers and cadets that would pass through it. It was presided over by a Supreme Chancellor, Head Academist, Deputy Head Academist, and various Chief Instructors. The primary responsibilites of the Republic Clone Academy included the training of Clone cadets, trooper, pilots, and officers to ensure that all Clone forces are capable of combatting the Confederacy of Independent System and it's Separatist Military while safeguard member planets of the Galactic Republic from various external threats. History The Republic Clone Academy was founded on the aquatic planet of Kamino in 965 RSY when Senator Varkis Drayce , in collaboration with Jedi Master Dooku , commissioned the creation of a Clone Army by the Kaminoan Ruling Council. As the years progressed, the Kaminoans meticulously designed and perfected the genetic template for what would become the backbones of all Clone troopers. However, recognizing the necessity for proper training in order to reach perfection, the Kaminoan Ruling Council sought out skilled warriors across the galaxy to instill the foundational combative skills in the emerging Clone Army. An initial batch of Clone troopers were produced, consisting of a small experimental unit of 30 Clones, the Kaminoan Ruling Council launched the first class of the Clone Academy. To their surprise, these Clones - while genetically imperfect -  far surpassed their expectations, with all becoming a proficient fighting force and a subset of these Clones demonstrating exceptional leadership despite the unconventional attributes they had developed.  The initial batch of Clone troopers would mostly be assigned as Null-class Advanced Recon Commandos while the subset would be allocated across the  Grand Army of the Republic to fill various officer and command positions. As more batches would be created, the Clones would eventually form the 104th Armored Battalion and mark the formal beginning of the Cadet Academies mission - to ensure that the Republic maintains a professional and proficient fighting force at all times. Structure Cadet Academy The Cadet Academy was a training institution of the Republic Clone Academy responsible for the upbringing and training of all Clone cadets. Led by Chief Instructor Kryxis Vael various academy instructors, Clones that went through this academy were trained in weapons handling, squad tactics, and discipline. Naval Academy The Naval Academy was a training institution of the Republic Clone Academy responsible for the training of all Clone crewmen. Led by Chief Instructor Odysseus Varro and various academy instructors, Clones that went through this academy were trained in navigation skills, ship weapon systems, and maintenance & logistics. Flight Academy The Flight Academy was a training institution of the Republic Clone Academy responsible for the training of all Clone pilots. Led by Chief Instructor WIP and various academy instructors, Clones that went through this academy were trained in spacecraft controls, advanced maneuvers, and air-ground coordination. The Jedi Order Jedi faction structure and lore. Jedi Order Basic Information Headquarters Coruscant Grandmaster Grand Master Obi-Wan Kenobi Jedi Minor Council 12-member governing body Council of First Knowledge 4 members Council of Reconciliation 4 members Council of Reassignment 4 members Jedi High Council 7 members Historical Milestones Origins Je’daii of Tython Major Conflicts Great Hyperspace War, Sith Wars Notable Jedi Anakin Skywalker, Obi-Wan Kenobi, Mace Windu About The Jedi Order is a revered monastic organization of Force-sensitive individuals dedicated to upholding peace, justice, and balance across the galaxy. Headquartered on Coruscant, the Jedi serve as the guardians of the Galactic Republic , wielding their mastery of the Force to mediate disputes, protect the innocent, and preserve the Republic’s ideals. As of 981 RSY, the Jedi face a galaxy teetering on the edge of transformation, with the emergence of the Separatist coalition and the expanding influence of the Trade Federation challenging their mission like never before. The Jedi’s legacy spans millennia, tracing back to the ancient Je’daii of Tython and evolving into a disciplined Order committed to the light side of the Force. Their history is a tapestry of triumphs, trials, and an ongoing quest to balance their peacekeeping duties with the allure of power. Origins and Philosophy The Jedi trace their lineage to Tython, a Force-rich world where the Je’daii Order emerged before 25,000 BTR (Before Treaty of Ruusan). These mystics revered the Force’s dual nature—Ashla (light) and Bogan (dark)—living in balance atop great Tho Yor pyramids. The Force Wars, sparked by a rift over the dark side’s dangers, shattered this harmony. Survivors who rejected Bogan’s chaos founded the Jedi Order, vowing to wield the Force for good. The Jedi Code, penned by Master Odan-Urr after studying ancient holocrons, became their bedrock: There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force. Beyond the Code, the Jedi embrace the Living Force, a belief in its immediate presence in all life, and the Unifying Force, a cosmic perspective on destiny. This duality shapes the Jedi's meditation and foresight, setting them apart from secular powers. Structure and Traditions Younglings: Identified via midi-chlorian tests, they train in clans like the Katarn Clan, mastering basic Force techniques and lightsaber forms. Initiate: Jedi Initiates were Force-sensitive children who have completed their initial Youngling Trials and completed their Crystal Gathering. Padawans: Chosen by a mentor, they wear a braid symbolizing apprenticeship, learning through trials like the Gathering on Ilum to claim a kyber crystal. Jedi Knights: Proven through the Trials of Knighthood, they serve as the Order’s backbone, wielding self-crafted lightsabers. Jedi Guardians: Warriors excelling in combat, favoring forms like Ataru. Jedi Consulars: Scholars and diplomats, adept in Niman and Force lore. Jedi Sentinels: Blending combat and stealth, Sentinels serve as scouts, spies, and urban operatives, often wielding rare yellow lightsabers. Jedi Masters: Wise and skilled, they guide the Order’s future, often joining the Jedi Council. Jedi Minor Councils: Members of the Council of Reassignment, Council of Reconciliation, and Council of First Knowledge oversaw all minor day-to-day duties and organized tasks assigned by the Jedi High Council. Archwarden of the Order: Head of the Council of Reconciliation and leader of the Temple Guards. Keeper of the Balance: Head of the Council of First Knowledge and leader of the Librarian's Assembly. Caretaker of First Knowledge: Head of the Council of Reassignment and leader of the Jedi Assault Team. Jedi High Council - The Jedi High Council was the governing body of the Jedi Order. Its composition consisted of seven Jedi Masters who were tasked with the responsibility of guiding the Order, largely by convening as a council to discuss matters of importance to the Jedi. Master of the Order: Second to the Grand Master, this Master oversees daily operations and discipline. In 981 RSY, Mace Windu holds this role, his stern resolve a counterpoint to Yoda’s mysticism. Grand Master: Yoda, a centuries-old sage, leads with unparalleled insight. The Jedi High Council Housed in the highest pillar on top of the Coruscant Jedi Temple, the 7-member Jedi High Council governs the Jedi Order. Masters like Yoda, the Grand Master of the Order, Mace Windu, the creator of Vaapad, Obi-Wan Kenobi, the master of Soresu, and Plo Koon, a sage of empathy, balance tradition with adaptability. Other masters included the wise Ki-Adi Mundi and aquatic Kit Fisto. Lightsabers and Rituals Lightsabers, forged with kyber crystals from Ilum, are a Jedi’s soul made manifest. The Order teaches six primary forms of lightsaber combat, each with distinct strengths and philosophies: Form I: Shii-Cho – The Way of the Sarlacc The foundational form, Shii-Cho is taught to all Younglings as the default style. Simple yet versatile, it emphasizes broad, sweeping strikes and disarming techniques, ideal for facing multiple foes or blaster fire. Master Kit Fisto, a Nautolan adept, showcased its fluidity in battle. Yoda instructs: Shii-Cho is the root, wild, untamed, but strong. Form II: Makashi – The Way of the Ysalamiri A refined, elegant form, Makashi excels in lightsaber duels with precise, controlled movements. Favored by Jedi Investigators like Taryn Soll for its finesse, it counters single opponents with grace. Count Dooku, a Master in 981 RSY, wields Makashi with unmatched skill, saying: Precision is power; elegance, its proof. Form III: Soresu – The Way of the Mynock The ultimate defensive form, Soresu creates an impenetrable shield against blasters and blades. Jedi Sentinels and Obi-Wan Kenobi, a rising Knight, rely on its tight, efficient parries to outlast foes. Kenobi reflects: Soresu turns survival into victory. Form IV: Ataru – The Way of the Hawk-Bat An aggressive, acrobatic form, Ataru leverages flips and leaps for dynamic offense. Guardians like Qui-Gon Jinn use it to overwhelm enemies, though its energy demands caution. Yoda, despite his size, masters Ataru, noting: Swift you must be, but reckless you must not. Form V: Djem So, Shien – The Way of the Krayt Dragon A powerful, assertive form, Djem So blends defense with crushing counterattacks. Guardians favor its strength, and Mace Windu adapts it into his Vaapad variant, channeling aggression safely. Practicing Vapaad is only at the discretion of Master Windu. Much like Diem So, Shien is well-adapted to countering against blaster fire and guarding the wielder whilst also not sacrificing the ability to counterattack. Windu warns: Djem So demands control, lose it, and you lose yourself. Form VI: Niman – The Way of the Rancor A balanced, versatile form, Niman integrates Force abilities with moderate bladework. Consulars like Korrin Thra use it for diplomacy-turned-defense, though it lacks specialization. Master Jocasta Nu praised: Niman is the bridge, mind and blade as one. The Gathering on Ilum sees Padawans claim Kyber Crystals, while the Jedi Funeral—a pyre burning as the Force reclaims the fallen—affirms their transcendence. Sentinels and Investigators often adapt these rites, favoring practicality over ceremony. Historical Milestones The Sith Wars The Hundred-Year Darkness (7,000 BTR): Jedi exiles became Sith; the Order prevailed at Takodana. The Great Sith War (4,000 BTR): Exar Kun’s betrayal led to the Sacking of Ossus, a grim lesson. The Jedi Civil War (3,960 BTR): Revan’s redemption rebuilt the Order from ruin. Ruusan Reformation (1,000 BTR): The Seventh Battle of Ruusan ended the Sith, reshaping the Jedi. The Jedi in the Age of Renewal (0 RSY - 981 RSY) After Ruusan, the Jedi embraced peace over war. Master Satele Shan’s lineage bolstered their libraries on Ossus. The Shroud of Dantooine (300 RSY): Sentinel Lirra Tey thwarted a dark cult. The Alenya Trask Sting (720 RSY): Investigator Joren Kade exposed Senator Alenya Trask of treachery. The Kessel Veil (910 RSY): Master Dooku, with Sentinel aid, unraveled a spice-dark side nexus. The Clone Wars (981 RSY - Ongoing) The Confederacy of Independent Sysems Separatist faction structure and lore. Confederacy of Independent Systems Basic Information Official Name Confederacy of Independent Systems Capital Geonosis Government Type Confederation Head of State Count Dooku Historical Milestone Formation Secession Movement from the Galactic Republic Major Conflicts Separatist Crisis, Ongoing Republic Conflict Key Figures Political Leadership Count Dooku Corporate influence Trade Federation, Techno Union, Banking Clan Current Objectives secession Independence from Republic control military expansion Development of large-scale droid armies Strategic warfare Destabilization of Republic influence About The Confederacy of Independent Systems, commonly referred to as the CIS or the Separatists, is a coalition of star systems, corporations, and political factions that have broken away from the Galactic Republic. Formed out of growing dissatisfaction with corruption, inefficiency, and centralization within the Republic, the CIS presents itself as an alternative system built on independence and self-determination. Headquartered on Geonosis, the Confederacy operates through a parliamentary structure, though its true power lies in the alliance between political leadership and major corporate entities. These organizations provide not only economic support, but also the industrial and technological backbone required to sustain the Confederacy’s war effort. Unlike the Republic, the CIS does not rely on organic armies as its primary force. Instead, it fields vast numbers of battle droids, allowing for scalable, efficient, and expendable military operations across multiple fronts simultaneously. Origins The rise of the CIS is rooted in long-standing fractures within the Galactic Republic. Outer Rim and Mid Rim systems increasingly viewed the Senate as disconnected from their needs, dominated by Core World interests and corporate influence. Economic exploitation, lack of representation, and delayed responses to regional crises fueled resentment. Over time, these tensions evolved into organized political movements advocating for autonomy. Count Dooku emerged as the central figure of this movement, unifying various dissatisfied systems and corporate powers under a single banner. His leadership transformed scattered dissent into a structured and coordinated secession. Political Structure The CIS operates under a confederate system where member worlds retain a degree of autonomy while contributing to a shared political and military framework. The Separatist Parliament serves as the official governing body, representing the interests of its member systems. However, corporate alliances play a decisive role in shaping policy, often influencing decisions through economic leverage and resource control. This dual structure creates a balance between ideological independence and practical dependence on industrial power. Military Doctrine The Confederacy’s military is defined by scale, efficiency, and adaptability. Its reliance on droid armies allows for continuous deployment without the logistical limitations associated with organic forces. Key elements of CIS military doctrine include: Mass Deployment: Large-scale droid forces overwhelm enemy positions through numbers Attrition Warfare: Sustained pressure designed to exhaust Republic forces over time Experimental Warfare: Integration of advanced technologies, environmental manipulation, and unconventional tactics Logistical Superiority: Strong industrial backing ensures constant production and reinforcement Command structures vary, ranging from traditional military leaders to specialized figures such as engineers, tacticians, and scientific directors who treat warfare as a system to be optimized rather than simply fought. Internal Dynamics Despite its unified appearance, the CIS is not without internal tension. Political leaders, corporate executives, and military commanders often operate with different priorities. While some view the Confederacy as a genuine movement for independence, others see it as an opportunity to expand influence, test new technologies, or reshape galactic power structures. This creates a system that is both flexible and unstable, capable of rapid innovation but vulnerable to internal conflict and competing agendas. The CIS Currently At present, the Confederacy stands as the primary opposition to the Galactic Republic. Its expansion across the Outer and Mid Rim has shifted the balance of power, forcing the Republic into a defensive and reactive position. Through a combination of political pressure, military action, and strategic destabilization, the CIS continues to challenge the Republic’s authority. To its supporters, it represents freedom from a failing system. To its enemies, it is a fragmented coalition held together by ambition, power, and war. Separatist Military Basic Information Official Name Confederacy Military ASSUMED Capital Geonosis  Political Standing The Confederacy of Independent Systems.  Leadership Head of State, Count Dooku  Supreme Martial Commander Grievous High Admiral Pax Supreme Leader Assaj Ventress About Composed primarily of battle droids from the Trade Federation and Techno Union, the Confederacy Military, also known as the Separatist Military, was the armed forces of the Confederacy of Independent Systems. Consisting of a large number of battle droids and capable of producing millions of droids on short notice to support the Separatists' agenda throughout the galaxy, the Separatist Military is one of, if not the, largest military powerhouse in the Galaxy. As Head of State for the Confederacy, former Jedi Master Count Dooku seems to have overall authority over the Separatist Military; however, as the Clone Wars rage on, more of the Separatist Military Leadership seems to be revealing itself. Separatist Droid Army The Separatist Droid Army, or more commonly known as the Droid Army, or the Separatist Army, is the ground branch of the Separatist Military. It is the largest military force in galactic history to be formed almost entirely by Droids. The strength of the Separatist Droid Army is based on its ability to overwhelm its opponents with a massive force, focusing on quantity rather than quality. That is not to say that the Droid Army doesn't have a rare few units that are truly dangerous on their own. B1-Series Battle Droids "Roger, Roger." All B1-Series battle droids The B1-Series battle droids, referred to as "B1-Droids" or just "B1s," are the most produced and most commonly used droid variant used by the Confederacy of Independent Systems. Their strength relies entirely on numbers, as a single B1 unit is typically extremely easy to destroy; however, in larger numbers, they are a force to be reckoned with. They are able to produce some independent thought and are able to act without being directed by command, and in some cases, take the lead of other B1 units if they are promoted in the heat of battle. However, their thinking is very limited, and B1s acting under their own commands are often very easy to outsmart. B1-Series Sniper Droids "Those droids are the worst, lost a whole squad to them on Carida" Unknown 91st Clone Sergeant The B1-Series sniper droids, referred to as "B1 Snipers," are a common variation of the B1 Series; they are almost always seen with red colouring on their standard B1 body. These specialist B1 units are often deployed in small squads and position themselves in various hard to access locations across battlefields. From there, they target clones with impressive accuracy and are often the bane of many Republic commanders' plans. Like the basic B1-Series droids, the B1 snipers are also capable of independent thought. However, they are able to make smarter decisions due to the increased processing power needed to be accurate snipers. Often, B1 Snipers are used in a secondary role in command of B1 units under a B1 Commander. B1-Series Machine Gunner Droids "The green ones aren't too hard to deal with, just don't let them overwhelm you." Unknown Clone Academy Instructor. The B1-Series machine gunner droids, referred to as "B1 Machine Gunners," are another common variation of the B1 Series. They are always seen with a green colouring on their standard B1 body. While most B1s are designed with the strength in numbers doctrine, the B1 Machine Gunners are the real embodiment of this. Due to their high rate of fire, a squad of B1 Machine Gunners can easily hold a segment of a battlefield on their own. The B1-Series machine gunner droids have the same intelligence and independence modules as the standard B1-Series battle droids. B2 Series Super Battle Droids “They aren’t as tough as they look.” Unknown Republic Commando B2 Series Super Battle Droids, referred to as “Super Battle Droids”, are a more costly, but much more deadly, Droid model used by the Confederacy of Independent Systems. Using wrist blasters and being tougher than an average B1, Super Battle Droids often require careful tactics or multiple squads to handle. While Super Battle Droids are a much deadlier threat than a standard B1 Droid, they are given extremely limited thinking and independence. This is why B2 Series Super Battle Droids are rarely seen in any non-combative role. B2-HA Super Battle Droids “Watch those wrist rockets.”  Common clone phrase. The B2-HA Super Battle Droids are a variant of the B2 Series Super Battle Droid equipped with homing missiles. They are marked with blue colourings on their B2 body, and are often deployed alongside standard B2 models. They have the same processing and independence modules as a B2 Series Super Battle Droid. B2-Juggernaut Super Battle Droids “I’ve seen even Jedi struggle with them.” Clone Sergeant “Hook” The B2-Juggernaut Super Battle Droids, nicknamed “Super B2s” by many Clones, are a variant of B2 Super Battle Droids with red markings. They are often considered one of the most deadly infantry units used by the Droid Army. Unlike a standard B2 Series Super Battle Droid, a B2-Juggernaut is armored with much heavier and more durable armor. This allows them to survive multiple blaster shots before being destroyed. One of the most deadly threats faced by clones are drop pods consisting entirely of B2-Juggernauts, as the lightly armored clones of the Republic Star Fleet are often no match for these droids. They have the same processing and independence modules as a B2 Series Super Battle Droid. Destroyer Droids “Damn it, it’s a Droideka, fall back.” Clone Corporal “Strives” Droidekas, also known as "Destroyer Droids”, or as one clone cadet once called and everyone else decided to stick with “Rollies”, are a highly specialised and costly droid model used by the Confederacy. Able to transform their shape into a ball shape, which is able to accelerate quickly, they are able to easily flank and chase down enemies. Additionally, they are also fitted with a personal deflector shield, making them very difficult to take down without multiple clones or heavy weaponry. Not enough information has been collected about Droidekas to accurately estimate their intelligence and independence. BX-Series Droid Commandos “These guys are my friends.” CT-6465 “Graves”.   Not much is known about these droids, other than that they are referred to as “Commando Droids” by other droid units. It seems they are able to communicate and interact with higher intelligence and independence than B1 units. Reports have been coming in from Ryloth of Commando Units being used as snipers, but with no way to verify, nothing can be known for certain. Armored Assault Tank "AATs begin fire in sector-3012” T-1 - 013 The Armored Assault Tank, often called by its short form “AAT” or by clones who lack creativity, the “Tank” is a medium sized repulsor tank used by the Droid Army. It has one central heavy repulsory cannon and multiple lighter cannons. It is augmented in heavy inches-thick armor, which requires clones to use an RPS or call on the starfighter corps' assistance to deal with in most situations. However, some clone snipers are often able to take out the B1 unit commanding the tank, which often puts it out of order. Rumors of a heavier-hitting and more durable tank, marked in blue paint, have been circulating around the Grand Army. OG-9 Homing Spider Droids “Don’t let it spot you.” Unknown ARC Trooper The OG-9 homing spider droids, often called “Spider Droids,” are, at least so far in the war, the most dangerous droids used by the Droid Army. Able to target clones from massive distances and with the ability to traverse across harsh terrain with no difficulty, the presence of a Spider Droid often changes almost all Republic plans. These droids are also able to target and destroy Republic Starfighters, often resulting in the Republic having to dedicate a large portion of its resources to destroy one. Not enough information has been collected about Spider Droids to accurately estimate their intelligence and independence. Hunter Pods “Where are these droids coming from?” Unknown Clone Captain. Hunter Pods are a version of Drop Pods that can be launched from Droid Factories or other significant Separatist Garrisons. They function similar to Drop Pods; however, so far, only Droids have been seen to be able to survive being deployed in Hunter Pods. Separatist Droid Navy The Separatist Droid Navy, or more commonly known as the Droid Navy, or the Separatist Navy, is the space branch of the Separatist Military. The Separatist Navy is able to produce and deploy warships at staggering speeds.  Similar to their counterparts in the Droid Army, the Droid Navy runs on a doctrine of overwhelming force.  B1-Series Naval Droids “Hey.…?Is that a Republic Fleet?” B1-39132 Identified by the blue markings on their B1 body, the B1-Series naval droids are a variant of B1-Series Battle Droids programmed for naval use. Focusing on navigation, engineering, and naval combat, these droids are the lifeblood of the Separatist Navy. These droids have similar processing and intelligence capabilities as the standard B1-Series; however, they have been programmed with a focus on conducting operations aboard Separatist Naval vessels rather than ground combat. Vulture-Class Starfighters “We have contested airspace.” Unknown Starfighter Corps Flight Leader The Vulture-class starfighter, or more commonly known as “Vulture Droids”, but officially termed as the “Variable Geometry Self-Propelled Battle Droid” is the most common form of starfighter used by the Separatist Navy. While they don’t have the resourcefulness or instinct of an organic pilot, their ability to perform difficult flight maneuvers with ease, maneuvers that only the most trained and experienced organic pilots could do, makes them a threat whenever they are deployed. Droid Tri-Fighters “Evasive maneuvers, you have a tri-fighter on you.” Unknown Jedi Ace Droid Tri-Fighters are exceptionally intelligent droid starfighters that, despite their small size, are highly armed. Designed and programmed for dogfighting, they are among the most dangerous threats any Republic Starfighter pilot could face. As these starfighters are extremely costly to manufacture, they aren’t found in nearly as large numbers as vulture droids, except in rare circumstances such as when the Separatist Head of State visits a battlefield or when a Separatist campaign headquarters is attacked. Hyena-Class Droid Bombers “Take cover now!” Last words of Clone Captain “Shade” Hyena-Class Droid Bombers, or more commonly known as “Hyena Bombers”, are a unique threat on the battlefield. Usually deployed alongside vultures or in the most brutal battles, tri-fighters, these droids are designed to locate and bomb large groups of clones on the ground. While it has not been confirmed, it has been hypothesized by Republic Commanders that these droids have been programmed to target Jedi more than clones. Munificent-Class Star Frigates “How many of those ships do they have?” Rear Admiral Duke Heinz Munificent-class star frigates are, at this point in the war, the most commonly used ship by the Confederacy. They serve the Separatist Navy in multiple roles, due to their ability to quickly overwhelm Republic capital ships, deploy droid pods, and deploy vulture droids and tri-fighters. Munificent-class star frigates are often commanded by B1 Commanders or Tactical Droids.   Recuscant-Class Light Destroyers “B1 Units, if you crash this destroyer, hope that you are destroyed with it.” Admiral Trench Recuscant-class light destroyers are another type of common warship used by the Separatist Navy. While they aren’t as flexible as the Munificent’s, they possess more than enough firepower to make up for it. They are often the first target of the Republic Navy during encounters, as getting overwhelmed by these ships is an all but assured defeat. Recuscant-class light destroyers are often commanded by B1 Commanders or Tactical Droids. Providence-Class Dreadnought “The Sky Shudders” A phrase that brings dread to all clones. The Providence-class Dreadnought is the most deadly and expensive warship used by the Separatist Navy. Capable of taking out Venators, deploying waves of vultures and tri-fighters, launching multiple drop pods, and being able to conduct orbital strikes, they are a massive threat in every engagement. Providence-class Dreadnoughts are often commanded by Tactical Droids or Organic Commanders. Drop Pods “Everyone run, it’s Asajj Ventress” Unknown 5th Fleet Security Trooper Drop Pods, or as some clones call them “Droid Pods,” are spider-like pods that are launched by Separatist Munificent-class star frigates and Providence-class Dreadnoughts. Often used in boarding operations in space battles or to quickly surprise Republic forces on the ground, they are a deadly threat in any theatre of war. So far, all B1 models, all B2 models, droidekas, and organic CIS Commanders like Asajj Ventress have all been drop podded in various locations. Normal Drop Pods seem to be unable to penetrate thick armor or deep into the hulls of Republic Venators. Deep Penetrating Prototype Drop Pods  “Deploy the Deep Penetrating Prototype Drop Pods” Unknown CIS Commander. ​ The Deep Penetrating Prototype Drop Pods are a variant of Drop Pods used only once in the Clone Wars so far. They were used by the Separatists in their attack on the Republic Fleet above Christopsis, and their effects were particularly brutal. Being able to pierce through and deploy droids in almost all parts of a Republic Venator, they managed to surprise and kill many clones, and block access to key locations throughout the Venator, such as the escape pods. Separatist Droid Commanders While the Separatists have in their employ various commanders from many worlds and species, all who have their own unique style and tactics, the general officer-class of the Separatist Military are its Droid Commanders. While if the need calls for it, any B1 unit is able to take a position of command, these Droid Units have been designed for tactical analysis and battlefield leadership. OOM Command Battle Droids “I don’t want this promotion no more…” B1 Commander - 931, recorded during the Final Assault and Liberation of Alderaan. OOM Command Battle Droids, often referred to as “B1 Commanders”, are a highly specialised version of the standard B1-Series Battle Droids, marked by the yellow colourings on their B1 body. These B1 units have additional cognitive and independence modules, allowing them to command and organise other droid units at much higher efficiency. These droids, while not at the level of Tactical Droids, have the intelligence and processing capabilities to manage droid forces on a wide scale. Sometimes used to manage droid forces across a small campaign region, and other times for a specialist role such as managing a Droid Prison camp, they are rather flexible despite their predictable battle tactics. T-Series Military Strategic Analysis and Tactics Droid “It seems my calculations are correct.” Almost every T-Series tactical droid at one point. T-Series Military Strategic Analysis and Tactics Droids, often called “T-1s” or “Tactical Droids,” are an expensive and highly useful droid for the Confederacy. Used as commanders of Droid Forces across regions, fleets, or even entire campaigns, these droids and their superior calculative and analytical ability pose a unique threat to the Republic. While they have intelligence and independence of a much higher level than a B1 Battle Droid, they are not granted the individuality and personality that a Super Tactical Droid has. One downside to the use of these Tactical Droids is the necessity to store critical information inside a T-1’s head, which, if captured and analysed, will often result in tactics, plans, or other secrets of the Droid Army’s operations in a region being accessed. Super Tactical Droids “Clans of Ryloth, observe the Republic’s failures. Their losses grow by the day, born from incompetence, waste, and idiotic mistakes.” Super Tactical Droid, General “Sever”. Not much is known about these droids. Based on the fact that Tactical Droids and other CIS Commanders refer to them as “Super Tactical Droids”, it can be inferred that they are an advanced version of the T-1 Tactical Droids. Only two instances of Super Tactical Droids being used have been seen in the Clone Wars so far. The first is Super Tactical Droid “Bax”, working under High Admiral Pax. The second is General “Sever,” who seems to be responsible for the Separatists' operations on Ryloth. Inner Rim Confederacy Basic Information Official Name The Inner Rim Confederacy Capital ? ? ? Political Standing Outlaw Head of State ? ? ? Historical Milestones Founding Circa 955 RSY Major Conflicts The Attack on Ryloth, The Attack on Taris Leaders Ya-zir La, Midar Alrich, Val Horne   About Initially three of the biggest middle-men within the Inner Rim, the I.R.C started out as a successful business. On a dark night in 950 RSY, a ship landed on the planet of coruscant. Among the buildings of coruscant, a meeting took place. Ya-zir La, one of coruscant’s most successful business men, spoke to his two allies; Midar Alrich and Val Horne. An agreement struck between the three, commencing the biggest trade of the year with two exporters. Upon the execution of the trade, the three middle-men received the packages from both companies. The packages included a considerable amount of, after further investigation, illegal heavy weaponry. Upon their depart, the three were never to be seen again. They had effectively stolen some of the most detrimental weapons any normal person could get in their hands. The confederacy is suspected to consist of highly-skilled mercenaries from all around the galaxy, particularly those who come from lavish families.. Judging by their violent attacks, they are no small organization. History The Attack on Ryloth At midnight on 955 RSY, on the planet Ryloth, a ship failing to respond to communications landed. Shortly after being approached by the inhabitants of Ryloth, five men opened fire, effectively killing the inhabitants. An unknown force was oppressing the planet. The five ransacked the planet, stealing any weaponry or resources they could find. After their attack, they left in the place of their landing a message. “Long Live the Inner Rim Confederacy.” The Attack on Taris In the same year, also at midnight, a starship later identified as a stolen freighter landed on the planet of Taris. Similarly, it did not respond to communications. After landing, they did not wait for the approaching. A large group of twenty individuals rushed out of the freighter, invading the planet and stealing scrap and weapons, opening fire on all they could see. A massacre by all means. Being met with minimal resistance, they loaded their loot and left, leaving the same message. After the previous events, no account of the confederacy was ever seen again. People's Secessionist Army BASIC INFORMATION OFFicial name People's Secessionist Army of The Outer Rim unofficial name Karnus' Insurgents Capital Unknown, Assumed Taris political standing Secessionists head of state General Karnus Ra HISTORICAL MILESTONES Founding 972 RSY major conflicts Christophsis Campaign, Prime Campaign, Taris Campaign ADDITIONAL Leaders ? ? ? affiliation Confederacy of Independent Systems Overview The People's Secessionist Army of The Outer Rim is a vast collective of different species that report directly under  General Karnus Ra . Unofficially known as Karnus' Insurgents , most records refer to them simply as Karnus' Insurgents. The Insurgent's origin and area of strongest influence is Taris- where the organization was founded. Since it's debut however, the Insurgents have been seen all throughout the Outer Rim. As of 982 RSY, Karnus' Insurgents has publically aligned with the Confederacy of Independent Systems; gaining the resources associated with the entity. The PSA now serves as a sub-group within the greater  Separatist Military . The People's Secessionist Army are known to utilize sabotage, assassinations, and terror attacks as their staple of fighting style, prefering assymetric warfare over conventional frontlines. The First Attack The Insurgents are known for their first attack on Taris in 972 RSY- detonating a Planetary Militia's Armory. The Insurgents claimed responsibility for the attack- stating the use of force against the citizens of the Outer Rim will met with the use of force to repel the authority of the Core Worlds. This claim was broadcast all over the Holonet- along with Karnus' manifesto- proclaiming the People's Secessionist Army of The Outer Rim. The Christophsis Campaign Placed under the Command of Count Dooku for the early portions of the Campaign, General Karnus and his Insurgents mostly did sapper and scout work to slow down the oncoming Clone Army; laying mines, scouting Republic positions, and sabotaging Republic power sources. Later on in the Campaign, during the third Battle of Leesis City- Karnus took his Insurgents to partake in assymetric warfare in the Planetary Headquarts for the Republic offensive- Tophen City. In Tophen, Karnus deployed his men via mined out tunnels, orbital drop pods, and amongst refugee convoys seeking off-world transport. From there, these Insurgents reported Republic positions, laid down detonater mines along reinforcement and supply routes, and captured and executed a series a Republic Clone Trooper sentries. After the fall of Leesis City- Karnus retreated off-world to Rhen Var to briefly assist High Admiral Pax in dealing with the captured Marshal Commander and Jedi Master Ima Gun-Di. During a Republic incursion to the CIS-held Bravo Base, General Karnus would retreat to his task force in Orbit and accompany the rest of the Reaper's Fleet blockade Numidia Prime. The Numidia Prime Campaign No known information exists- however it is hinted that the Secessionist Army is involved in operations. Mandalorian Empire Mandalorian Empire Mandalorian Empire Basic Information government type Clan based Monarachy head of state Mand'alor Pre Vizsla capital Sundari City, Mandalore language Mando'a currency Galactic Credit Standard Historical Information date established ~5000 BBY  DATE REFORMED 60 RSY NOTABLE EVENTS • Mandalorian Wars • Mandalorian Civil Wars Notable figures • Pre Vizsla • Arbiter Jekiah Ordo • Beskar'gam Be'an Mirel • Jango Fett • Bo Katan Overview Conquest, Honor, Loyalty Century before the Clone Wars, ancient warriors clad in Beskar metal expanded their ideologies across the known galaxy through conquest of great civilizations led by their leader, the Mand'alor. Representing the Mandalorian people as a whole, their role is the military leader, king, and cultural leader and a symbol towards the Mandalore people.  Known History Before the Mandalore, they were the Taung. Led by infamous leader the Mandalore the First . Prone for combat, he led the Taung to the vibrant Mandalore. Through conquest, they eventually were able to convince the native species of the planet, further establishing that the culture is not based on purely race. This is when they began calling themselves,  The Mandalorians There is one undiscovered legend that is unproven in the Mandalorian culture, the existence of the  Mythosaur. It is believed that the founder of the Mandalorians felled one, proving he was strongest among them. The skull is one of the most recognizable symbols in the galaxy.  The Mandalorian Wars In the days of the old republic and during Mandalore's great expansion, they were moving rapidly through Republic territory. They believed the Republic had grown weak in peacetime and sought to take territory to prove their dominance. Led by Mandalore the Ultimate, the Mand'alor during the war, he led the strongest Mandalorian army that the galaxy had ever seen, Many Jedi wished to intervene, but the order made them refrain from joining the combat. A few jedi refused the order.  Lead by the revered Jedi commanders Revan and Malak, they coined themselves the Revanchists. Set on stopping the Mandalore expansion and saving the Republic, Revan was known as an incredible leader and a tactical genius.  The Battle of Malachor V In the climax of the war, Revan had prepared a trap for the Mandalorian's at Malachor to destroy a majority of their army in one swoop. They had a superweapon known as the  Mass Shadow Generator.  It would manipulate the planets gravitational field and create a large catastrophe. The results would be devastating on both sides. Both Mandalorian and Republic ships were destroyed as well as ground forces. It's estimated that upwards of millions died. During the battle, Revan and Mandalore the Ultimate met on the field and Revan defeated and killed him. He also took the  Mandalore's Mask, an ancient Mandalorian treasure and with that shattered the Mandalorian civilization to collapse.  Clan Vizsla Basic Information ORGANIZATION TYPE Mandalorian Clan LEADER Mand'alor Pre Vizsla AFFILIATION Mandalorian Empire Command post Sundari City, Mandalore Historical Milestones DATE ESTABLISHED ~5000 RSY DATE DISSOLVED N/A NOTABLE EVENTS • Mandalorian Wars • Mandalorian Civil Wars NOTABLE FIGURES • Tarre Vizsla • Tor Vizsla • Pre Vizsla Overview One of the greatest and eldest houses of Mandalore, known for its legendary political and military history. They have played a critical role in the rise of the Mandalorian people for century to come.  Its ancient rise began with Tarre Vizsla,  creator of the Darksaber and first Mandalorian jedi. With him the Darksaber became a symbol of power among the Mandalorian people, as well as a symbol of strength and the right to rule.  History Before the Mandalore, they were the Taung. Led by infamous leader the  Mandalore the First . Prone for combat, he led the Taung to the vibrant Mandalore. Through conquest, they eventually were able to convince the native species of the planet, further establishing that the culture is not based on purely race. This is when they began calling themselves,  The Mandalorians There is one undiscovered legend that is unproven in the Mandalorian culture, the existence of the  Mythosaur. It is believed that the founder of the Mandalorians felled one, proving he was strongest among them. The skull is one of the most recognizable symbols in the galaxy. After Tarre Vizslas death, the Darksaber was returned to the Jedi Temple, to keep as an artifact. It was reclaimed by the Mandalorians and became a legendary symbol of leadership among them.  The Mandalorian Wars In the days of the old republic and during Mandalore's great expansion, they were moving rapidly through Republic territory. They believed the Republic had grown weak in peacetime and sought to take territory to prove their dominance. Led by  Mandalore the Ultimate,  the Mand'alor during the war, he led the strongest Mandalorian army that the galaxy had ever seen, Many Jedi wished to intervene, but the order made them refrain from joining the combat. A few jedi refused the order.  Lead by the revered Jedi commanders Revan and Malak, they coined themselves the Revanchists. Set on stopping the Mandalore expansion and saving the Republic, Revan was known as an incredible leader and a tactical genius.  The Battle of Malachor V In the climax of the war, Revan had prepared a trap for the Mandalorian's at Malachor to destroy a majority of their army in one swoop. They had a superweapon known as the  Mass Shadow Generator.  It would manipulate the planets gravitational field and create a large catastrophe. The results would be devastating on both sides. Both Mandalorian and Republic ships were destroyed as well as ground forces. It's estimated that upwards of millions died. During the battle, Revan and Mandalore the Ultimate met on the field and Revan defeated and killed him. He also took the  Mandalore's Mask,  an ancient Mandalorian treasure and with that shattered the Mandalorian civilization to collapse.   Clan Ordo Basic Information ORGANIZATION TYPE Mandalorian Clan LEADER Mand'alor Pre Vizsla AFFILIATION Mandalorian Empire Command post Sundari City, Mandalore Historical Milestones DATE ESTABLISHED ~5000 RSY DATE DISSOLVED N/A NOTABLE EVENTS • Mandalorian Wars • Mandalorian Civil Wars NOTABLE FIGURES • Canderous Ordo •  Arbiter Jekiah Ordo   About A collum of Mandalorian society, they thrive off of the Mandalorian culture aspects such as loyalty, honor, and the thrill of combat. They became prominent in the Mandalorian Wars, serving as part of the Mandalorian Crusaders, led by Canderous Ordo.  History At the beginning of their house, there was little to them other than their fighting spirit and their loyalty to each other, but under Canderous during the Mandalorian Wars, they were some of the most feared warriors among all of the Mandalorian force. Following the tragic end of the Mandalorian Wars, and the forces split across the galaxy, Canderous took up the mantel,  Mand'alor the Preserver,  who aimed to reunite the Mandalorian people.  He sought to rebuild the Mandalorian people to their previous strength. Him and his Clan are justified as the proprietors of the rebuild and forever held as a symbol of the Mandalorian spirit for generation to come.  The Mandalorian Wars In the days of the old republic and during Mandalore's great expansion, they were moving rapidly through Republic territory. They believed the Republic had grown weak in peacetime and sought to take territory to prove their dominance. Led by  Mandalore the Ultimate. Lead by the revered Jedi commanders Revan and Malak, they coined themselves the Revanchists. Set on stopping the Mandalore expansion and saving the Republic. The Battle of Malachor V In the climax of the war, Revan had prepared a trap for the Mandalorian's at Malachor to destroy a majority of their army in one swoop. They had a superweapon known as the  Mass Shadow Generator.  It would manipulate the planets gravitational field and create a large catastrophe. The results would be devastating on both sides. Both Mandalorian and Republic ships were destroyed as well as ground forces. It's estimated that upwards of millions died. Following this battle, the events of the salvation of Mandalore took place, and Canderous took his place as the Mand'alor.  Death Watch Basic Information ORGANIZATION TYPE Mandalorian Clan LEADER Pre Vizsla AFFILIATION Mandalorian Empire Command post Concordia Historical Milestones DATE ESTABLISHED ~970 RSY DATE DISSOLVED N/A NOTABLE EVENTS • Assassination of the Vice Chancellor NOTABLE FIGURES •  Pre Vizsla • Tor Vizsla • Beskar'gam Be'an Mirel • Arbiter Jekiah Ordo Overview Led by Pre Vizsla , the divide after  The Mandalorian Wars  left the Mandalorian empire in ruin.  Duchess Satine Kryze  is acting as leader of the Mandalorian people on Mandalore , who have taken a pacifist view after the recent conflict.  The  Death Watch are completely different. They are followers of the original creed, prioritizing military strength above all else. They hone their skills on  Concordia,  the moon orbiting Mandalore. Being able to go undetected, they perform coordinated strikes against the people of Mandalore, instilling fear into the people, and influencing them to revert to the old laws.  History They have recently split from the Mandalorian people, so little is known about their actions other than  The Assassination of the Vice Chancellor.  The Assassination of the Vice Chancellor While on a diplomatic mission Mandalore, VC Aurek Valoren was killed by Mandalorian sniper fire, becoming a martyr in the coming conflicts on Coruscant. His death marked a change in faith in the Mandalorian people, causing distrust with the Galactic Republic .  The Enclave Lords of the Last Empire Basic Information Official Name Lords of the Last Empire Capital Unknown Government Type Unknown Head of State Unknown   About > “They came in the dark—red blades igniting like bleeding stars. Whatever they are… they’re not Jedi. And they’re not supposed to exist.” > — Unidentified Mandalorian survivor, Bosthirn skirmish log The Lords of Ruin are a near-mythical force said to haunt the edges of known space. Reports speak of masked warriors clad in tattered black and crimson armor, wielding red lightsabers unlike any modern design—archaic, brutal, and crackling with instability. Despite numerous attempts by Republic historians and Jedi archivists, no official records confirm the group's origin, hierarchy, or intent. Most dismiss these accounts as superstition or the desperate fabrications of war-traumatized soldiers. Known History Little is known of the Lords of Ruin, and what does surface comes from whispered accounts, wreckage left behind, or encrypted transmissions intercepted by Outer Rim outposts. The Varnak Vigil (980 RSY) A Jedi investigation into dark Force disturbances ended in tragedy. Two Knights were lost. The surviving Padawan was found wandering the jungle, muttering: > “I felt them before I saw them. Cold… but burning. Like the Force was turning against me. They moved like shadows. But I swear... I saw one smile beneath the mask.” He then choked on his own blood and collapsed. There was a stone with the engraving left by the attackers, in a language never seen before that said the following: >𐍊 𐌳𐎣 𐎗 — 𐐘𐑉𐌈 𐌳𐎣 𐐦𐐿 𐌶𐎣 𐐿 𐑉𐎴 This has yet to be decrypted by any Jedi. Bosthirn Skirmish (978 RSY) A trade convoy traveling through the Vanquor Sector vanished. Republic scouts found only scorched bulkheads and mutilated husks of droids and guards. One survivor—later found delirious—claimed to witness "figures made of ash and shadow, wielding blood-red fire." His hololog has since been sealed by the Republic Security Bureau. The Screaming Night (935 RSY) A mining colony on the moon of Luthar II went completely dark. When private security arrived, they found the entire population dead—no alarms, no signs of struggle. Autopsies revealed internal burns caused by energy weapons. Phantom Crusade Victor The Republic Belligerents Children of The Wailing Shade Timeline 841 RSY - 852 RSY DEATHS 23,000 Background The Children of The Wailing Shade , former slaves turned into threats to the republic. The Order was founded around the year 200 RSY, grew out from a mining colony established by the republic, the people of the colony were converted to slaves to forcibly meet the quotas. The planet's environment scarred by the constant mining became a place where no hope remained. Around the year 212 RSY, a semitic planetary event destroyed the colony leaving the slaves turned survivors. The Survivors bounded together and heard what they called the voice of The Wailing Shade . Through this voice they interpreted the mandate to bring stability to the galaxy, to destroy the oppressors who harm it. The Childrens grew in the shadows over the centuries and accumulated members who aligned with their theology. The Children’s first major victory came in 841 RSY, when they successfully sabotaged a vessel carrying republic senators; senator Aris Vellara and senator Grol Darnok The Republic soldiers fought and laid down their lives to protect the senators. The childrens captured the vessel heading for alderaan and re-directed it to their home world valadoran in an unknown region of the galaxy. After 3 years of missing the republic vessel carrying the senators re appeared, sighted near geonosis. On board all that remains were the skeletons of the senators that were headed on a republic mission. Haunted by this event, the chancellor of senate, Oron Malvoc ordered the republic forces to hunt down this fanatic religion "We will no longer tolerate this insolence, we will protect the freedom of all people, the republic shall never surrender!!!" the chancellor declared at the senate after the founding of the senators. An operation began, ordered by the chancellor code named Operation Shattered Shade . The Navy along with the Army launched a war against this fanatic religion. After 8 years of searching and many misdirections, the republic had a breakthrough in their search for the children of the wailing shade. The Republic had traced and founded the children's homeplanet, valadoran. With a full force of 50 thousand combined soldiers of navy and army. The Republic fought against the childrens. After 5 days of intense brutality the war ended when the leader of the children of the wailing shade died in combat, with the leader dead the order fell and the republic won. The order went extinct. Even after many decades passed by whispers lunger around the republic, the torture senator aris vellara and senator grol darnok went through still haunt many current senators, some don't dare leave their homeworld. Children of the Wailing Shade Basic Information Official Name The Children of the Wailing Shade Capital ? ? ? Political Standing Outlaw Head of State High Oracle Historical Milestones Founding Circa 212 RSY Major Conflicts The Bleeding Sky, The Purge of Keshtamor. Leaders ? ? ? About The Children of the Wailing Shade were once a feared cult in the Outer Rim. They now move within the Keshtamor Asteroid Field, far from Republic control. The field is filled with old wrecks and drifting stone. Some say the dark still speaks there. The Children use this to hide, to hunt, and to spread their faith. They are known for their silence and for how they never leave survivors. History From 701 to 841 RSY, the Children were a growing threat across the Malachor sector. They preyed on traders and pilgrims who passed near Keshtamor. Many ships vanished without trace. The few that returned spoke of voices calling through the hull and lights that moved like living things. The Republic marked the sector as cursed and stopped all travel through it. Battle of the Bleeding Sky In 701 RSY , a Republic convoy left Naboo carrying Jedi relics and holocrons. Unknown to the crew, one of the Jedi aboard was a sleeper agent for the Children. Through him, the cult learned about Republic patrol routes and fleet movements. At 11:14 standard hours , the convoy’s scanners began showing false readings. Dead Jedi. Burning temples. Sith writing that flickered across displays. A transmitter hidden in the Keshtamor Field had activated and was sending signals that broke the pilots’ minds. By 11:32 , the fleet was lost. The flagship Singing Lady sent a final message before vanishing. > “The voice in the wind.” Moments later, cruisers struck each other mid-flight. Witnesses on nearby moons said the sky turned red. > “ᛋᚻᚢᛞᛟ · ᚹᛖ · ᚲᚾᛟᚹ · ᛏᚻᛖ · ᛋᚻᚨᛞᛖ · ᚲᛟᛗᛖᛋ” The Purge of Keshtar By 835 RSY , the Children had built a stronghold inside a large asteroid called the Hollow Verge . Reports said the cult’s leaders, known as the Choir of Ash , were preparing a chant meant to cut Jedi off from the Force. A strike team led by Jedi Master Talor Rovas entered the field before dawn. Eighteen gunships moved through the rocks. The Verge shifted inside like it was alive. The Children had set up grief resonators that made intruders see their worst memories. Some turned on their own. The fight lasted a full day. Rovas reached the inner chamber where the Circle of Five were gathered. He killed three of them before the structure broke apart and fell into the void. Two escaped and fled deeper into uncharted space. Now, centuries later, the Children are quiet again. Ships that drift too close to Keshtamor still report hearing whispers. Some say the cult never left. Others believe they are waiting for something to call them back. Crimson Serpents Basic Information Official Name The Crimson Serpents Capital ? ? ? Political Standing Outlaw Head of State Grand Viper Historical Milestones Founding Circa 951 RSY Major Conflicts The Blood Moon Accords Massacre, Embers over Coruscant, The Black Purge Leaders ? ? ? About The Crimson Serpents were once Tatooine's most feared criminal organization, They were ruthless, heavily armed and deeply integrated into the planet’s underworld system. While the Hutts once ruled over Tatooine’s spice trade and monopolized it, The Crimson Serpents specialized in spice production, weapons trafficking and slave trafficking. They had a strict hierarchy: The Grand Viper (Leader) Makes final decisions. Identity hidden from most of the organization. Only the inner circle knows. Enforces control through fear and secret spy networks that go up to the galactic senate. The Inner Circle (The Five Serpents) The five highest ranking commanders. Each control a branch of the cartel that spread around Tatooine. Each has absolute authority, but must report the viper. They oversee smuggling/trade, assassinations, enforcers, corruption, politics, logistics and money laundering. Serpents Lords They act as 'captains' of a district or an area. They report to the inner-circle but act as warlords in their respective territories. Each of them has a squadron with members working under them. The Strikers (Regular Cartel Members) Soldiers with little to no power. They only obey their boss. They act as enforcers and assassins, their goal is to rise through the ranks and clinch the top seat. The Vassals (allies) They are not the regulars as these haven’t been inducted into the cartel, these may include senators, corrupt law enforcement, and so on. They work for mutual benefit, often playing both sides of the coin. History During the year 951 to 977 RYS, the crimson serpents cemented their power and stronghold over the spice trade over the outer rim, leaving behind a bloody massacre of crime and political corruption. The Blood Moon Accord Massacre In 955 RYS, The Crimson Serpents were still a newly crime organization not as powerful as they were later on. Back then, the trade spice belonged to two cartels; The Black Sun Organization and The Pykes. Unable to challenge these cartels, The Crimson Serpents struck a deal with The Black Sun organization and The Pykes — The Blood Moon Accords, named after the moon of Orvax V, a lawless planet ruled by warlords and slave traffickers. The deal brought three of the biggest cartel members in the outer rim: Lorad Zindar, Pyke cartel second in command. Tavos Reshkan, Black sun cartel leader. ? ? ?, Crimson Serpent Leader The deal was simple, split the outer rim’s spice trade into three so that no one group could assert full dominance. Everyone came unarmed trusting the sanctity of the deal. But the serpents were not interested in sharing power. At 16:44 standard hours, the meeting’s hall room doors were sealed, trapping every attendee inside. Within seconds, electricity was cut. The entire room was plunged into darkness. Neurotoxin gas flooded the room, killing every Pyke and Black Sun member inside within minutes. By dawn’s break the crimson serpent had taken control of 50% of the spice trade in the outer rim. A message was sent to every planet in the rim “The Serpent does not strike in anger nor in fear. It hides in shadows, patient, ntil the moment arrives. By then, it is too too late. Blessed are the peacemakers, for they will never see us coming. We wait.” Embers over Coruscant “The fire lasted for 5 days and 4 nights. It wasn’t an attack, it was a statement." By 963 RYS, The Crimson Serpents had become a galactic nuisance, with businesses in spice, weapons, slave trafficking and much more. With expansion came unwanted eyes. They had drawn the attention of the Senate Bureau of Intelligence( SBI). The SBI worked with corporations and launched a massive crackdown against the crimson serpents, seizing serpent-run operations in the lower levels of coruscant. In a huge influx, members were arrested. Their supply lines were cut. For the first time ever, the serpents bled. They responded coldly. At exactly 18:00 standard hours, five freighters loaded with explosive and flammable gas detonated at Coruscant's docking sector 14, an area used for the shipments of trade and arrival of goods from other planets, as well as military weapons from outer space. The explosion set the entire sector to fire, crippled trade routes and killed over 400 people. To maintain the explosion, it took the republic 5 days and 4 nights. The SBI labelled it an act of terrorism, The senate passed a bill to declare The Crimson Serpents as an enemy of the republic. Following the attack, corporations withdrew their subsidiaries in the outer rim and brought them closer to home leading to the outer rim becoming more and more filled with lawless men. Corporations began secretly allying themselves with serpents, paying them bribes in fear of another catastrophe. "Defy the hand of judgment, and be cast into the lake of fire." The Black Purge In the year 971 RSY, the galactic republic would come to see what atrocities the crimson serpents would be known for forever. Drifter’s haven–an infamous trade hub in the wild space where traders, smugglers and bounty hunters could come without any fear of syndicate wars. The massacre began in the darkness of night. Unbeknownst to the haven’s inhabitant, Serpent informants had been operating within the station for months. Then, when the time was right, the Serpents struck. At 03:00 standard hours, the lights of the lamp post flickered. An explosion set off through the docking bays of the hub, trapping hundreds inside the station. Panic spread like wildfire, but before anyone could do anything, shadowy figures emerged from the darkness executing those who tried escaping. By dawn the station became a graveyard, markets stripped bare, houses dead silent, bodies hanging from the top. From that day forward, the story of the drifter’s haven became a ghost story. Few dared to venture forth. Those who did only saw skeletons floating around the planets. “And so it was written; the wicked shall wander the wastelands, seeking refuge when none will be given. They will be tormented by fire, the abyss will know their name no more, only the faithful shall endure.” The group still remains currently at large on the planet of Tatooine.