====== Dejarik ====== {{ :cwp:20250404_2333_dejark_game_logo_simple_compose_01jr2719xyepvv6pj1jw2wgxg0.png?600 |}} ----- ^ Cultural Details || ^ ORIGIN | Corellia | ^ ESTABLISHED | c. 4000 BTR | ^ TYPE | Holo-Strategy Game | ^ POPULARITY | Galaxy-Wide | ^ AFFILIATION | None (Played by All Factions) | ^ MOTTO | //"Victory Through Cunning"//| ^ NOTABLE EVENT | Annual Dejarik Championship on Coruscant | ^ Gameplay Tradition || ^ PLAYED SINCE | 4000 BTR – 981 RSY | ^ CHAMPION | Grandmaster Taryn Kelv (981 RSY) | ---- ====Overview==== ## Dejark is a strategic two-player board game inspired by the holographic monster battles of Dejarik. Featuring a unique circular board and four distinct creature types per player, Dejark combines tactical movement, ranged combat, and resource management to create a dynamic and engaging experience. Players aim to eliminate their opponent’s creatures while managing points to revive fallen units, with victory hinging on outmaneuvering and outlasting the opposition. ====Creatures==== Each player controls four creatures, inspired by the holographic monsters of Dejarik, with the following stats: * Brute: Attack 2, Defense 3, Movement 1, Range 1 * Scout: Attack 1, Defense 2, Movement 3, Range 2 * Guardian: Attack 1, Defense 3, Movement 2, Range 2 * Predator: Attack 3, Defense 1, Movement 2, Range 1 * These four types provide a balanced mix of strength, speed, and resilience. ====Setup==== Each player starts with one of each creature (Brute, Scout, Guardian, Predator). Creatures are placed on the outer ring in four predetermined spaces opposite each other: For example, if the outer ring is numbered 1 to 12 clockwise: * Player 1 places their creatures on spaces 1, 2, 3, 4. * Player 2 places their creatures on spaces 7, 8, 9, 10. * Each player begins with 10 points to use during the game. ====Turn Structure==== -** Revival Phase (Optional):** If you have at least 2 points and any defeated creatures, you can spend 2 points to revive one creature. Place the revived creature on any empty outer ring space. You can revive multiple creatures in one turn if you have enough points. - **Activation Phase:** Choose one creature to activate, you can move and attack in a single turn. ====Movement and Attack==== * **Movement:** Each move (along a ring or radially) costs 1 movement point. Creatures cannot move through occupied spaces or land on a space with another creature UNLESS you are using the SCOUT. * **Attack:** After moving, if the creature is adjacent to an enemy, it can attack if an enemy creature is within the creature(s) range. If Attack ≥ Defense, the defender is defeated and removed from the board. If Attack < Defense, nothing happens. They a dice, the higher number wins. **Surrounding an enemy creature will give you +3 damage against the cornered creature** * **Win Condition**: You win if, at the start of your opponent’s turn, they have no creatures on the board and less than 2 points remaining (meaning they can’t revive anything). {{ :cwp:image_2025-04-05_054757679.png?600 |}}