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Keirtz Ket’zom

Overview

Keirtz Ket’zom, known as “The Scavenger,” is a Twi’lek bounty hunter who operates under the appearance of a neutral scavenger captain. Unlike those who make headlines with grand conflicts or massive contracts, Ket’zom specializes in smaller, highly specific assignments. These jobs frequently escape immediate notice, their impact only becoming apparent later. This low profile is his greatest asset, enabling him to operate in various territories without drawing much attention.

Most who encounter him see a trader or scavenger moving between systems, dealing in recovered materials from recent battles and salvage. This allows him to operate with minimal interference, often passing through contested planets without raising any suspicion. He is also known to observe situations long before acting, identifying before executing. This approach makes him and his contracts difficult to trace. 

Keirtz’s operations tend to show him doing scavengers work. making him a valuable but unpredictable figure. Whether recovering lost assets, extracting individuals, or influencing events from the background, his presence is rarely obvious, but often significant once uncovered.

He's the captain of 3 ships, which are the primary method of transport for Keritz and his crew, composed of various armed species seeking adventure and recourses. They also offer an alternative to dying quickly during contract thanks to his way of planning, which brings them motivation, loyalty, excitement, and enthusiasm at all times.

Early Life

Keirtz was born into a minor clan on Ryloth, where his way of thinking set him apartapart, earlywhich on, makingmade him lose any ties with his clan,clan due to several critics he recieved constantly, attaching him only to his parents. Unfortunately, after losing his parents at a young age, he chose to leave rather than remain dependent on a community that did not accept him. 

He began to look any ways to leave Ryloth, as he didn't want to know anything about it, some2 months later, through a contract with some off world traders, he finally left Ryloth and eventually arrived on Tatooine. There, he adapted to a more demanding environment, taking on smaller, often illegal jobs and gradually building the skills that would define his work nowadays. 

While working on Tatooine, Keirtz was involved in a solo contract that led to an encounter with a Rancor. The situation escalated beyond what he had anticipated, leaving him with the loss of one eye and severe damage to the other. He fortunately lived before he was found by some Jawas. Since then, he relies on a visual device that assists his vision, along with a mask that helps him endure the harsh desert conditions that affected his health over time.

image.pngMoments before the Rancor attacked Keirtz.

Not long after, Keirtz and a small group of individuals he worked with took control of three vessels by eliminating their former captains. The operation was planned and executed carefully, as it was a really risky mission, then giving him full control over his mobility and resources. From that point on, he began operating independently, taking on larger and more complexsector-wide contracts.

The War as Opportunity

With the outbreak of the Clone Wars,Wars beginning, Keirtz found an environmentopportunity that totally suited his way of operating. The constant movement,movement of recourses, on-going shifting controlleaderships of territories, and the need for information created huge opportunities for someoneKeirtz, who could move between sides without drawing any attention.

He maintains a neutral reputation, allowing him to operate in both RepublicRepublic, CIS and CISindepentant controlled areas.planets. His work often involves infiltration, gatheringinformation intelligence,gathering, analyzinglocation locations,analisis, and recovering targets or materials. WhileKeirtz he does notdoesn't formally align himself with any faction, however, he frequently takes contracts from the CIS, as their operations provide consistent work, access to resources, and opportunities to testupgrade his abilitiesand inhis morecrew's demanding scenarios.equipment.

Keirtz commands a small fleet of three vessels,civilian looking ships, each one named as things that remind him of the past: Dust Run, Scrap, and Blind EyeEye., allBut ofthey whichhave areanother modifiedintention toon appearthe asinteriors, civilian ships. Thisthis allows him to travel freely while maintaining the capability to carry out covert operationscontracts when needed. Each ship serves a practical purpose, from transport to recovery and infiltration. His crew is made up of individuals who value results and survival over ideology. They follow him because his decisions tend to work, and because he avoids unnecessary risks that could compromise the entire operation.

Across the galaxy, Keirtz is generally seen as a neutral scavenger or contractor, someone predictable and relatively safe to deal and speak with. Among CIS contacts, however, he is recognized as a reliable bounty hunter who can handle tasks that require subtletygood thinking and planning rather than unexpected force. His work rarely draws attention, but it is consistently effective.

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